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Skate hard
TRICKS AND TERMS
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NOTE:
The names of the grinds may vary from place to place depending where you live
If you want detailed descriptions for certain grinds go to my Tutorials section
If my descriptions aren't able to describe the trick look at my Pictures section

SKATE HARD!
596: Another name for a darkslide. (NYC term for their 'grind of the month')


Acid drop: A large fall or gap that you typically jump into or over.


Acid Soul: A grind in which your soul foot is on the bar/curb normally, but instead of your front foot being perpendicular to the bar like normal, it points in the opposite direction.


Air: What you want to catch!!


Air Kedidi: Any time you catch air, and your legs begin to bicycle as you lose control. It usually comes before a big fall!


Alley-oop: A spin where you land, grinding backwards. For example you're doing an alley-oop soul, you would have the souling foot in front of the other foot and you are going backwards


Alley-oop Soul: A soul grind in which you have a normal soul grind stance, but the soul foot first (remember you are going backwards).


Armor: Your pads! Wear them with pride!


Anti-rocker: A type of wheel setup in which you have small wheels in the middle of the skates, and larger wheels on the outside. This allows you to grind easier, because of the bigger area between wheels.


Asswipe: When re-entering the ramp in the forward direction, both toes tap the deck, then both heels tap the deck.


AWOL: A Soyale in which only the toe of the boot and not the whole soul is on the rail.

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SKATE HARD! Backside: A type of grind. If you are approaching a bar on your right, and turn 90 degrees counterclockwise to get on it, you are doing a backside grind. (A 90 degree frontside)


Backslide: A grind using only the back foot balancing carefully on the boot and frame. Usually the free foot is grabbed.


Bacon in the pan: When you wipe out good on a ramp. You slide around and shrivel up just like frying bacon.


Bank: Any sloped area under 90 degrees


Bannana: Another term for switch(or unnatural) stance.


Bar: Common name for a grinding bar or rail.


Bearings: The two round things in the center of your wheel that allows it to spin.


Berani: A front flip with a 180 in it.


Bio: Sideways spin. (Preferably horizontal)


Blindside: A trick in which you turn away from the grinding object to grind it. Ie- if you lose site of the object sometime during the jump-to-grind. If you were skating backwards at the rail and did a 180 to soul watching the rail the whole time, its a half-cab soul. If you spun the other way (so that you lost sight of it), it would be a blindside halfcab soul.


Boardwalk: You have your foot farthest away from the grinding utensil in the foot topside with the back foot rolling on its toe.

Brainless: A a backwards flip with a half of a spin


Budget Variation: A variation in which you only have to move one foot. This trick is much easier than the two footed variations.


Bullshit Grind: West coast term for a tabernacle grind.


Bunny: A hopeless newbie skater who is always holding on to things for support.

Bump: A term for stair riding. Usage- Lets go bump some stairs.

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SKATE HARD!
Cab: A term for a fakie 360. It can also be used before a grind, (A cab soul, or a fakie 360 disaster soul)


Cabalerno: A backflip with a 180 in it.


Cab Driver: A grind in which you are sliding on both outside edges. To do this your feet have to be close and your knees bowed out like you are a cowboy on a horse. (Also known as a Cowboy)


California Roll: Another word for a Med spin.


Camel: Another word for a toe-tap.


Capped: When a rail has caps put on it that makes it impossible to grind.


Caveman Rail: Rails that are really high and hard to get on.


Cess Slide: Where you are doing a hockey stop with your skates. Ie- you slide sideways on both skates. Its usually done going down a slope or on a smooth surface.


Christ: A backslide in which the heel of the non-grinding skate is resting on front of the sliding skate.


Christ Soul: Same thing as a christ grind but instead of doing it backslide you do it souling.


Clicking in: Phrase used to describe the click you make when you jump up and lock in a rail for a grind.


Coping: The metal bar going horizontally across the top of a ramp. This allows you to grind or stall easily.


Corkscrew: A corkscrew is a 360 degree spin done horizontally (bio 360)


Cowboy Grind: A grind in which you are sliding on both outside edges. To do this your feet have to be close and your knees bowed out like you are a cowboy on a horse. (Also known as a Cab driver)


Crab: Where you skate along sideways with your heels touching each other.


Crossed: Term used to describe grabs in which you reach over (or cross) your body to do the grab. Ie- A crossed rocket is when you are in a rocket, and grab with one hand the skate on the opposite side.


Crossed up: Similar to crossed. However in this one, your feet are what crosses up, and not your hands. Ie- A crossed up mute is a mute grab with one foot behind the other, a la crossed legs.


Crosswalk: A sidewalk grind in which the front foot is doing an acid


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SKATE HARD!
Darkslide grind: A grind in which you are doing a 'double' royale. Your front foot is pointed in the opposite directions (acid).


Deadfish grind: A grind in which the front foot is on the soul and the back foot is rolling on the front wheel.


Demon grind: A grind in which you soul grind using the inside of your skate instead of the usual outside.


Disaster: Generally assosiated with grinding. You do a disaster grind when you jump high (possibly doing a grab), land, and grind.


Droping In: Whenever you enter a ramp from the top of it.


Duck Walk: Where you skate on the toe wheel of one skate and the heel wheel of the other.


Dumb Soul: Another name for an acid


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SKATE HARD!
Egg Plant: Handplant in which you plant only the outside hand. Ie- You go vertical by turning counterclockwise and you plant your right hand.


Elbow: Where you have one mini-half pipe placed at an angle next to another one allowing you to transfer between them.


Express Air: Air in which you grab the inside of the skate with the same side hand. Ie- grab the inside of the right skate with your right hand. It's generally done with a stiff other leg.


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SKATE HARD!
Fakie: Anything done backwards. Ie- Fakie 360 is a backwards to backwards 360.


Farvegnugen: Like a royale but the opposite way (alleyoop royale)


Farside: Any grind in which you go over the bar and land on the 'far side' to start grinding.


Fast slide: Where you do a grind (like a frontside), but only use the front foot.


Fast soul: Where you do a grind with only your soul foot on the bar. (also known as a makio)


Fishbone: A fishbrain with the non-grinding foot out straight and grabbed, sorta like a rocket makio


Fishbrain: A topside makio grind.


Flatlander: A skater who skates only street and no vert.


Flat rocker: A wheel setup in which all for wheels are touching the ground. The outside wheels are larger than the middle 2 wheels, but the middle 2 are rockered down so that all touch.


Flip: Any move in which you rotate a full circle with your waist being the axis of rotation. You can do this by spinning forwards or backwards.


Forty Ounce (40 oz.): A crouched heeltoe 360 while shuffling your feet.


Frank Sinatra: A shifty miszou.


Frontside: A type of grind. If you are approaching a bar on your right, and you turn clockwise 90 degrees to get onto it, you are doing a frontside grind.


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SKATE HARD!
Gumby: An air facing staight up with the back arched and knees bent; grab one leg behind the back with same-side hand.


Grind Plate: A piece of either metal or plastic that you put on the bottom of your skates (between the 2nd and 3rd wheel) to help you grind. This helps your skates last longer, because you wear away the plate instead of the boot.


Grommet: Term for a young skater.


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SKATE HARD!
H-Grind: A soul grind using both inside souls.


Half Cab: Going from skating backwards to skating forwards (can be done with a grind). Ie-Skating backwards and jumping on a bar and grinding it.


Half Pipe: A type of ramp that is usually made out of wood and looks much like 'half of a pipe' or a U. They can range from 3 feet high to over 12 feet in height.


Han Solo: When you spin doing an alleyoop and only have your soul foot slide while the other foot is normally grabbed. (an alleyoop makio)


Hand Plant: Also called an invert, it is when you go upside down on the ramp and do a handstand. It is usually done on the coping, but can be done below the coping as well.


Hardcore: Term used to describe skaters that are not afraid to take risks.


Hip: Section of a ramp that is perpendicular to another section. This allows for tricks going from one part to the other.


Hip-Hop: An invert in which you touch the coping with your hand twice.


Hobo: An alleyoop trick where your back foot is in backslide position and your front foot is only on the toe of the soul (Another name for a AWOL)


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SKATE HARD!
Indi Grab: Where you do a reverse mute on the ramp. Ie- if you spin counter, and grab your right skate mute with your left hand.


Invert: When you go upside down on the ramp and do a handstand. It is usually done on the coping, but can be done below the coping as well.


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SKATE HARD!
Japan air: A grab in which you reach beind you to grab the opposite leg and the non-grabbed leg is bent.


Judo air: Trick in which you reach around behind you with one hand and grab the skate of the opposite side. The ungrabed leg is straight.


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SKATE HARD!
Kang: A Liu Kang thrown in the middle of a fakie 360.


Kazoo: An alley-oop trick where you have your front foot in the back souling and your back foot in front in royale position. (Alleyoop Meow)


Kind Grind: An alleyoop topside miszou.


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SKATE HARD!
L.A. Grind: Grind when you are on the outside edges of both skates with your legs crossed. Also known as a unity.


Late tricks: Usually describes a spinning trick. It is a trick that you do just before you land. Ie- You launch off of a ramp, and at the last second you turn backwards, thus doing a late 180.


Liu Kang: A grab in which the non-grabbed leg kicks out as if you are doing a side kick.


Look-back: When you do a shifty, and look behind you as far as you can.


Lowrider soul: Soul grind in which you are sitting down low on your soul skate.


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SKATE HARD!
Magic Trick: Switchup going from a royale to an alley-oop soul without jumping.


Makio: Another soul slide term. Done when you grab the non-souling foot with the hand closest to it.


McFlip: A front flip with a 180 degree twist.


McTwist: In inverted 540


McUgly: A fakie 540 hand-plant


Med Spin: An on the ground 360 in which you go from forward on to feet to rolling backwards on one foot, then back to forwards on 2 feet.


Melvin: To hit both heels simultaneously on the coping while facing skyward


Meow grind: Another name for a mistrial.


Method air: When you are catching air, you reach down with your hand and grab the skate on the same side.


Miller Flip: Back flip with a hand placed on the coping as you rotate over.


Mistrial: This is like a miszou but your back foot is on the outside boot.


Misty flip: A front flip with a 540 degree turn where the skater lands backwards.


Miszou: A grind in which you lead with the soul of the skate, and follow with your back foot perpendicular to the rail/curb. Ie- A soul grind with the foot thats normally in front of you behind you backsiding.


Mono style: When you skate on one foot while grabbing the other foot. (Can be done before a grind.)


Mute Air: It is when you reach down with the right hand across the front of your legs and grab your left foot. (Or vice-versa)


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SKATE HARD!
Nasty Grind: Another name for a Neighborhood.


Natural: Term used to describe doing grinds going in your better direction.


Negative Royale: A shifty grind in which your lead foot is on the outside edge.


Neighborhood Grind: A frontside with the trailing foot doing an acid. (The back foot is grinding on the outside edge)


Nollie: A grind in which you are in your first groove on your skates. (Between the 1st and 2nd wheels)


Nosepick: After doing a 180, tap one toe onto the coping.


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